
Step inside the heart of French game development and discover how passion, pressure, and polish combine to shape one of 2025’s most celebrated RPGs.
Have you ever found yourself staring at a video game’s breathtaking visuals or emotionally gripping storyline and wondered, “How did they do this?” Or more specifically, “What does the final stretch of game development really look like?” We had those same questions, and that’s what led us to Montpellier, France, where a group of thirty talented individuals at Sandfall Interactive were putting the finishing touches on a game that’s already making waves across the industry: Clair Obscur: Expedition 33. This isn’t just another developer story. This is a deep dive into the closing moments of an ambitious project—where every pixel, patch, and press release matters. And trust us: the magic is very real.
A Debut Game That’s Turning Heads
Let’s set the stage. Clair Obscur: Expedition 33 is a turn-based RPG unlike any other. It blends surreal art with emotionally complex characters, wrapped in a hauntingly beautiful world that’s as poetic as it is perilous. Scoring an eye-popping 92 on Metacritic, this title has quickly found itself in the spotlight—garnering praise not just from fans but from industry veterans, too.
What’s even more remarkable? It’s Sandfall Interactive’s first ever game. Founded just a few years ago, the studio is composed of creatives who left AAA giants to build something more personal. Something that, in their words, “feels like a story worth telling, both to the players and ourselves.” And boy, did they succeed.
April 9th: Two Weeks Before Launch
We arrived at Sandfall’s studio on April 9th, just 14 days before launch day. You’d expect a chaotic, caffeine-fueled war zone of last-minute changes and panic. But what we found was something different—a studio humming with focused energy, not frantic stress.
The keyword here? Intentionality.
Everyone was dialed in, heads down, working through their individual tasks. No one was running around shouting or putting out fires. Instead, there was a quiet kind of intensity in the air—the calm before the storm.
Their mission at that moment? Delivering the Day One Patch.
If you’re unfamiliar, that’s the first update players receive when they boot up a newly released game. It’s the last chance to squash bugs, fine-tune balance, and tweak any last-minute glitches before reviews roll in. In the case of Expedition 33, it meant optimizing combat mechanics, fixing rare crash reports, and even adjusting small cosmetic details like UI clarity and audio syncing.
The Final Stretch: Passion Meets Precision
In the days leading up to the release, the atmosphere at Sandfall Interactive was a blend of excitement and meticulous attention to detail. Developers were seen collaborating closely, ensuring that every aspect of the game met their high standards. From refining character animations to conducting thorough playtests, the team was committed to delivering a polished experience.
The studio’s open-plan layout facilitated seamless communication between departments. Artists, programmers, and writers worked side by side, allowing for immediate feedback and swift implementation of changes. This collaborative environment fostered a sense of unity and shared purpose, crucial in the final stages of development.
One notable aspect was the team’s dedication to player feedback. Even before the official release, they have been actively engaging with a select group of beta testers, incorporating their insights to enhance gameplay mechanics and address potential issues. This approach underscored Sandfall’s commitment to creating a game that resonated proactively with its audience.
A Testament to Indie Excellence
Clair Obscur: Expedition 33 stands as a shining example of what a passionate, dedicated team can achieve. In an industry often dominated by large studios and massive budgets, Sandfall Interactive’s debut title proves that innovation, artistry, and heartfelt storytelling can captivate players worldwide.
As the release date approached, anticipation built not just among fans but within the studio itself. The culmination of years of hard work, late nights, and creative exploration was about to be unveiled to the world. And as the final lines of code were written and the last assets polished, there was a palpable sense of pride in the air—a recognition that they had created something truly special.
In the ever-evolving landscape of video games, Clair Obscur: Expedition 33 is more than just a game; it’s a testament to the power of vision, collaboration, and unwavering dedication. And for Sandfall Interactive, it’s only the beginning.